Meet the finalists of the Google Play Indie Games Festival




Posted by Leticia Lago, Head of Developer Marketing, EMEA




illustrated Indie Games Festival




At the start of this year we opened submissions for 2020’s Google Play Indie Games Festival - an international competition celebrating incredible indie games from Europe, Japan and South Korea.



We’ve received hundreds of fantastic submissions that showcase the technical abilities and groundbreaking creativity of independent studios. Many thanks to everyone who submitted their game. After some hard choices and late nights, we’re happy to announce our 20 finalists in each region.



Please check out the games below (in alphabetical order); each one is a true work of art. They will be receiving promotions and prizes to help them grow their business. They’ll also be competing in the Finals for the top prizes.



While this is a happy announcement, we must also inform you that we will be unable to hold the Finals as planned on April 25 in Poland, Japan and South Korea due to the COVID-19 situation. We will be postponing the events until further notice, as the health and safety of finalists, jury members, players and others involved is our top priority. Please stay tuned for further announcements.


Google Play Indie Games Festival Europe Finalists

Europe*





60 Parsecs! by Robot Gentleman



Aisle Trial by Jake Matthews-Belcher



Alien Escape by Korion Games



Alt-Frequencies by Accidental Queens



Bad North by Rawfury



Bounce that Bird! by Affinity Project



Cessabit: a Stress Relief Game by Tepes Ovidiu



Color Spots by UX Apps



Cookies Must Die by Rebel Twins



Demons Never Lie by Maika Hernandez



Doors: Awakening by Big Loop



Faraway: Galactic Escape by Pine Studio



inbento by Afterburn



My Diggy Dog 2 by King Bird Games



The White Door by Rusty Lake



Tiny Tomb: Dungeon Explorer by Tinycorp



Traffix by Infinity Games



Tricky Castle by Team Tricky



Unhatched by Filip Loster



Void Tyrant by Quite Fresh


Google Play Indie Games Festival Japan Finalists

Japan





Amayadori by CHARON・Yanase



CUBE GARDEN by Fukudanuki



GIGAFALL by Shiki Game Studio



GummyShooter by simatten



Home Fighter by hap Inc.



Matsuro Palette by SleepingMuseum



METBOY! by REBUILD GAMES



Mocha - Dagsaw Puzzle - by Kotoriyama, Inc.



MonsterTrader by Mitsuhiro Okada



Overturn by Katsu Matsuda



Shiritori - The Word Chain Game by Baton



Snowman Story by Odencat



SOUND JOURNEY SCHOOL WANDERER by SOUND JOURNEY



TAP! DIG! MY MUSEUM! by oridio Inc.



Teiji Taisha Online by toru sugitani



The Final Taxi by Zxima.LLC



Uncrowned by NESTOPI Inc.



Wasurenaide, otona ni natte mo by GAGEX Co.,Ltd.



World for Two by Seventh rank



Zelle by Odencat Fuming


Google Play Indie Games Festival South Korea Finalists

South Korea





Castle Defense Online by BlackHammer



CAT THE DJ by CATSBY STUDIO



DiceEmpire by Banjiha Games



Domino City by Bad Beans



DUST by I-eye studio



Electroad by Night Owl Studio



Extreme football by 9M Interactive



From Earth by Kentauros Entertainment



Great Sword - Stickman Action RPG by Olivecrow



Heroes Restaurant by Team Tapas



Little Boy by 39Studio



Magic Survival by LEME



Mayday Memory by StoryTaco.inc



Petrider by Ddookdak studio



Project Mars by Moontm



QV by Izzle



Sand Shark : The Boy and The Sea by GABANGMAN STUDIO



Staroid : Brick breaker shooter by Spring Games



Sword Master Story by CodeCAT



Undestroyed by Keymaker games



The competition was open to indie developers from the following European countries: Austria, Belgium, Belarus, Bulgaria, Croatia, Czech Republic, Denmark, Estonia, Finland, France, Germany, Hungary, Israel, Italy, Latvia, Lithuania, Netherlands, Norway, Poland, Portugal, Romania, Russia, Slovakia, Slovenia, Spain, Sweden, Turkey, Ukraine, and the United Kingdom (including Northern Ireland).









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